Custom Animation State Management

While Babylon.js does not include a built-in animation state machine, you can implement one using animation groups and weight blending:

// Simple animation state manager pattern
class AnimationStateManager {
    constructor(animationGroups) {
        this.animations = new Map();
        this.currentState = null;
        for (const group of animationGroups) {
            this.animations.set(group.name, group);
            group.play(true);
            group.setWeightForAllAnimatables(0);
        }
    }
    
    transition(stateName, blendDuration = 0.3) {
        const target = this.animations.get(stateName);
        if (!target || this.currentState === stateName) return;
        
        // Fade out current, fade in target
        if (this.currentState) {
            const current = this.animations.get(this.currentState);
            current.setWeightForAllAnimatables(0);
        }
        target.setWeightForAllAnimatables(1);
        this.currentState = stateName;
    }
}

// Usage
const stateManager = new AnimationStateManager(result.animationGroups);
stateManager.transition("Idle");
// Later: stateManager.transition("Walking");