Camera Input Management

Customize camera controls for different devices and user preferences:

// Remove default inputs
camera.inputs.clear();

// Add only the inputs you need
camera.inputs.add(new BABYLON.ArcRotateCameraKeyboardMoveInput());
camera.inputs.add(new BABYLON.ArcRotateCameraMouseWheelInput());
camera.inputs.add(new BABYLON.ArcRotateCameraPointersInput());

// Create custom camera controls
class CustomCameraInput implements BABYLON.ICameraInput<BABYLON.ArcRotateCamera> {
    camera: BABYLON.ArcRotateCamera;
    
    getClassName(): string {
        return "CustomCameraInput";
    }
    
    getSimpleName(): string {
        return "custom";
    }
    
    attachControl(element: HTMLElement, noPreventDefault?: boolean): void {
        // Custom control logic here
    }
    
    detachControl(element: HTMLElement): void {
        // Clean up event listeners
    }
}

// Add custom input
camera.inputs.add(new CustomCameraInput());

Babylon.js 7 includes enhanced camera features for better control and performance, making cameras more versatile across different device capabilities.