Camera Input Management
Customize camera controls for different devices and user preferences:
// Remove default inputs
camera.inputs.clear();
// Add only the inputs you need
camera.inputs.add(new BABYLON.ArcRotateCameraKeyboardMoveInput());
camera.inputs.add(new BABYLON.ArcRotateCameraMouseWheelInput());
camera.inputs.add(new BABYLON.ArcRotateCameraPointersInput());
// Create custom camera controls
class CustomCameraInput implements BABYLON.ICameraInput<BABYLON.ArcRotateCamera> {
camera: BABYLON.ArcRotateCamera;
getClassName(): string {
return "CustomCameraInput";
}
getSimpleName(): string {
return "custom";
}
attachControl(element: HTMLElement, noPreventDefault?: boolean): void {
// Custom control logic here
}
detachControl(element: HTMLElement): void {
// Clean up event listeners
}
}
// Add custom input
camera.inputs.add(new CustomCameraInput());
Babylon.js 7 includes enhanced camera features for better control and performance, making cameras more versatile across different device capabilities.