Engine Initialization

Creating an Engine instance links Babylon.js to your canvas and initializes the WebGL context:

// Get the canvas element from the DOM
const canvas = document.getElementById("renderCanvas");

// Initialize the Babylon Engine with the canvas
// Parameters: canvas, antialias, options, adaptToDeviceRatio
const engine = new BABYLON.Engine(canvas, true, {
    preserveDrawingBuffer: true,
    stencil: true,
    disableWebGL2Support: false
}, true);