PointLight
Emits light in all directions from a single point, like a light bulb:
// Create a point light
const pointLight = new BABYLON.PointLight("pointLight",
new BABYLON.Vector3(0, 5, 0), // Position
scene
);
pointLight.diffuse = new BABYLON.Color3(1, 0.9, 0.7); // Warm white
pointLight.specular = new BABYLON.Color3(1, 1, 1);
pointLight.intensity = 1.0;
// Light range (how far the light reaches)
pointLight.range = 50;