The StandardMaterial is a versatile, performance-focused material for basic rendering needs:

// Create a standard material
const material = new BABYLON.StandardMaterial("material", scene);

// Basic color properties
material.diffuseColor = new BABYLON.Color3(1, 0, 0);    // Red diffuse (main color)
material.specularColor = new BABYLON.Color3(1, 1, 1);   // White specular (highlights)
material.emissiveColor = new BABYLON.Color3(0, 0, 0.2); // Slight blue emission
material.ambientColor = new BABYLON.Color3(0.1, 0.1, 0.1); // Ambient lighting contribution

// Shininess and specularity
material.specularPower = 32; // Sharpness of specular highlights (higher = sharper)

// Transparency
material.alpha = 0.8; // 80% opaque

// Apply material to a mesh
sphere.material = material;