Spring Systems
Create spring-like behavior with Physics V2 constraints:
// Create spring-like behavior using Physics V2 with a 6DoF constraint
// Create anchor point (static)
const springAnchor = BABYLON.MeshBuilder.CreateSphere("anchor", {diameter: 1}, scene);
springAnchor.position.y = 15;
const anchorAgg = new BABYLON.PhysicsAggregate(
springAnchor, BABYLON.PhysicsShapeType.SPHERE,
{ mass: 0 }, scene
);
// Create suspended object (dynamic)
const bob = BABYLON.MeshBuilder.CreateSphere("bob", {diameter: 2}, scene);
bob.position.y = 10;
const bobAgg = new BABYLON.PhysicsAggregate(
bob, BABYLON.PhysicsShapeType.SPHERE,
{ mass: 2, restitution: 0.6 }, scene
);
// Create a 6 degrees of freedom constraint with spring-like limits
const constraint = new BABYLON.Physics6DoFConstraint(
{ pivotA: new BABYLON.Vector3(0, 0, 0), pivotB: new BABYLON.Vector3(0, 5, 0) },
[{ axis: BABYLON.PhysicsConstraintAxis.LINEAR_DISTANCE,
minLimit: 0, maxLimit: 8 }],
scene
);
anchorAgg.body.addConstraint(bobAgg.body, constraint);
// Visualize the spring connection with a line
let springLine = BABYLON.MeshBuilder.CreateLines("springLine", {
points: [springAnchor.position, bob.position],
updatable: true
}, scene);
// Update the line in the render loop
scene.onBeforeRenderObservable.add(() => {
springLine = BABYLON.MeshBuilder.CreateLines("springLine", {
points: [springAnchor.position, bob.position],
instance: springLine
});
});