Create user-controlled physics interactions:

// Add force on key press (Physics V2)
scene.onKeyboardObservable.add((kbInfo) => {
    if (kbInfo.type === BABYLON.KeyboardEventTypes.KEYDOWN) {
        const body = sphereAggregate.body;
        const pos = sphere.getAbsolutePosition();
        switch (kbInfo.event.key) {
            case "ArrowUp":
                body.applyImpulse(new BABYLON.Vector3(0, 0, -10), pos);
                break;
            case "ArrowDown":
                body.applyImpulse(new BABYLON.Vector3(0, 0, 10), pos);
                break;
            case "ArrowLeft":
                body.applyImpulse(new BABYLON.Vector3(-10, 0, 0), pos);
                break;
            case "ArrowRight":
                body.applyImpulse(new BABYLON.Vector3(10, 0, 0), pos);
                break;
            case " ": // Space key
                body.applyImpulse(new BABYLON.Vector3(0, 10, 0), pos);
                break;
        }
    }
});