Soft Bodies Physics
Some physics engines like Ammo.js support soft body physics for cloth, jelly-like objects, and deformable surfaces:
// Note: Soft body support depends on the physics engine
// This example uses Ammo.js which has soft body capabilities
// First ensure Ammo.js is properly loaded with soft body support
// <script src="https://cdn.babylonjs.com/ammo.js"></script>
// Create a soft body cloth
async function createSoftBodyCloth() {
// Wait for Ammo initialization
await Ammo();
// Create a cloth mesh (plane with subdivisions)
const cloth = BABYLON.MeshBuilder.CreateGround("cloth", {
width: 5,
height: 5,
subdivisions: 20
}, scene);
cloth.position.y = 5;
// Create material for visualization
const clothMaterial = new BABYLON.StandardMaterial("clothMat", scene);
clothMaterial.diffuseTexture = new BABYLON.Texture("textures/fabric.jpg", scene);
clothMaterial.backFaceCulling = false;
cloth.material = clothMaterial;
// Physics initialization with Ammo.js
scene.enablePhysics(new BABYLON.Vector3(0, -9.81, 0), new BABYLON.AmmoJSPlugin());
// Configure soft body parameters
const softBodyHelperOptions = {
fixedPoints: [0, 1, 20, 21], // Fix the top corners (depends on subdivision)
mass: 1,
pressure: 100,
stiffness: 0.1,
friction: 0.8
};
// Create the soft body impostor with Ammo.js
cloth.physicsImpostor = new BABYLON.PhysicsImpostor(
cloth,
BABYLON.PhysicsImpostor.SoftImpostor,
softBodyHelperOptions,
scene
);
// Add collision with other objects
const sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {
diameter: 1
}, scene);
sphere.position = new BABYLON.Vector3(0, 2, 0);
sphere.physicsImpostor = new BABYLON.PhysicsImpostor(
sphere,
BABYLON.PhysicsImpostor.SphereImpostor,
{ mass: 2, restitution: 0.7 },
scene
);
// Apply wind force to the cloth
let time = 0;
scene.onBeforeRenderObservable.add(() => {
time += scene.getEngine().getDeltaTime() / 1000;
// Oscillating wind force
const windStrength = 5 + Math.sin(time * 0.5) * 4;
const windDirection = new BABYLON.Vector3(Math.sin(time * 0.2), 0, Math.cos(time * 0.2));
// Apply wind to soft body
cloth.physicsImpostor.applyForce(
windDirection.scale(windStrength),
cloth.position
);
});
}
// Call the function to create the soft body
createSoftBodyCloth();