Scene Management
For complex applications, you might manage multiple scenes:
// Create multiple scenes
const gameScene = new BABYLON.Scene(engine);
const uiScene = new BABYLON.Scene(engine);
// Switch between scenes
let activeScene = gameScene;
engine.runRenderLoop(() => {
activeScene.render();
});
// Function to switch scenes
function switchToUIScene() {
activeScene = uiScene;
}